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Summer
usually means movie blockbuster time. But not this year.
No summer 2001 movie release has held the top spot for
more than two weeks. The Wall Street Journal
recently proclaimed the summer of 2001 Hollywood's oddest
summer in recent memory. "In some circles, embarrassed
executives have even coined a term for this year's fare:
the disposable movie," according to The Wall
Street Journal (7/27/01). "'None of them captured
the public's imagination nor did they compel people
to go out and tell others to see them,' says Terry Press,
marketing chief at DreamWorks."
Consider,
as a case in point, DreamWorks own "AI," ballyhooed
for almost a year and heavily promoted. It died within
weeks. Negative word of mouth proved an insurmountable
challenge for the film. Early viewers told their friends
not to bother, in stark contrast to a film like "Titanic"
when early viewers said they would see it again and
again.
While
this summer is a surprise to studio executives, it shouldn't
be. For unlike many competitors in other product categories,
the entertainment industry, movie and television companies
in particular, use very crude approaches to product
development. Oftentimes, "the product" is
simply based on a deal made years earlier with a producer,
director, superstar, or a way-out intuition by a studio
exec about the potential for marketing deals with sneaker,
toy, and fast-food companies.
This
is particularly true in Hollywood where an anti-research
mentality is as common as the belief in a flat earth
was in the 15th century. In Hollywood, for example,
studios rarely use serious concept testing (and we're
not talking here about three focus groups or calling
100 invalids on the phone). Although after a movie is
in the can, a studio will invite an audience of approximately
200 people to a prescreening in Los Angeles (as if Los
Angeleans represent a cross-section of America) to gauge
reactions to the film and better target marketing efforts.
Given
the millions of dollars spent to promote a movie, their
goal to better target marketing efforts is certainly
laudable. Many movie studios have changed implementation
plans as a result of their researchmovies frequently
open ahead of schedule when their prescreening research
indicates a much more positive audience reaction than
expected.
Unfortunately,
most of their research occurs at the end of production
when there's not much studios can do to alter a movie
or show and they've already incurred tremendous costs.
While some movies get a new ending (e.g., "Pretty
Woman") and some TV shows get restructured mid-season
(e.g., NBC's "Weber," formerly known as "Cursed"),
studios can do little other than launch with lower expectations,
less marketing, or less distribution, or toss the production
into the circular file altogether. Little strategic
analysis is done during the concept stage to determine
whether the movie/show is likely to be a success among
the consumers to whom it is being targeted.
Just
how much does the entertainment industry miss on product
development? Consider these facts: studios receive approximately
2,000+ story ideas and scripts each year; read or consider
200; start 40 projects; and produce 10 movies. Of those
10 movies, just one becomes a recognized commercial
success.
Given
the high costs associated with finding and developing
movies and TV shows and the high probability of failure,
it's no wonder sequels and remakes have proliferated
at the box office this summer, and more networks look
for line extensions of programs that have been successful
in the U.S. and abroad (e.g., Survivor II, Big Brother
II, XFL, Who Wants to Be A Millionaire, The Weakest
Link). As Noah Davis, a reporter for Hollywood.com,
recently commented, "Even if a sequel or remake
fails, as many do, studio executives can throw up their
hands to their corporate bosses and say, 'Hey, how could
I have played it any safer?'"
Luckily
for the movie industry, increases in ticket prices have
offset the decline in ticket volume so they may miraculously
top 1999's box-office record of $3 billion. But studios
shouldn't count on this kind of divine intervention
to sustain their industry for long.
"Studios
insist they never aim for mediocrity and explain that
this year many of their bets quite simply didn't pan
out," according to The Wall Street Journal.
Now there's some real marketing strategy. As in any
industry, antiquated, intuitive approaches to product
development and marketing will drag a company down in
the long-run.
Top 10 All-Time Highest Grossing Movies
(Domestic Gross Receipts in Millions)
|
Movie
|
Total
Gross |
Year
Released |
|
1.
Titanic
|
$601
|
1997
|
|
2.
Star Wars
|
$461
|
1977
|
|
3.
Star Wars: The Phantom Menace
|
$431
|
1999
|
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4.
E.T.
|
$400
|
1982
|
|
5.
Jurassic Park
|
$357
|
1993
|
|
6.
Forrest Gump
|
$330
|
1994
|
|
7.
The Lion King
|
$313
|
1994
|
|
8.
Return of the Jedi
|
$307
|
1983
|
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9.
Independence Day
|
$306
|
1996
|
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10.
The Sixth Sense
|
$293
|
1999
|
Source:
MovieWeb.com
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